Adaptability, acceptance, and efficiency of virtual classrooms and gamification in higher ecuadorian education

Authors

  • Angela María Cantos Macías Universidad Técnica de Manabí, Instituto de admisión y nivelación, Portoviejo, Ecuador
  • Manuel Ángel Cantos Macías Universidad Técnica de Manabí, Facultad de Ciencias Matemáticas Departamento de Mecánica, Portoviejo, Ecuador
  • Ana Karen Cobeña Loor Universidad Técnica de Manabí, Instituto de admisión y nivelación, Portoviejo, Ecuador
  • Dolores Vanessa Maza Vivanco Gobierno Autónomo Descentralizado de Montecristi, Ecuador
  • Julio Cesar Guamán Segarra Universidad Técnica de Manabí. Portoviejo, Ecuador

Keywords:

Gamification; virtual classrooms; higher education; technology acceptance; motivation; student engagement.

Abstract

This article analyzes students’ perceptions of the adaptability, acceptance, and efficiency of virtual classrooms and gamification in higher education. The study used a quantitative, non-experimental, cross-sectional, descriptive design. A Likert-scale survey developed by the lead author was administered to a voluntary sample of 41 students. The instrument comprised five dimensions: adaptability, acceptance, virtual classroom efficiency, gamification efficiency, and overall assessment. The results reveal a high overall perception (mean = 4.06/5), with particularly high scores for virtual classroom efficiency (mean = 4.10) and overall assessment (mean = 4.11). The instrument demonstrated high internal consistency (Cronbach’s alpha = 0.962). Virtual classrooms were perceived as useful and efficient tools, while gamification supported motivation and understanding of course content; however, it should be strengthened to foster more active participation.

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Published

2026-08-08

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